Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform gaming, produced by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was published on Steam on January 30, 2015, as a free-to-play game.

The key objective of the overall game is to get a piece of cheese put in a minumum of one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as for example wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to gather it. After which, the player must take the collected cheese back again to the map's mouse hole to finish. How many cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that's updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded right into a player's permanent stats when you can find about 2 or maybe more players in the room. Players are also given extra recognition in their stats for finishing first when there are eleven or maybe more players in the room. Maps have a broad time limit of two minutes, where time a new map is loaded. Maps can instantly switch before the full time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are just two mice left on the map. Dying adds one time to a player's score on the scoreboard, no real matter what amount of time in the overall game it is or the reason for death.

Each time a player reaches the greatest score on the scoreboard, they'll become a Shaman next map involving one. The overall objective of the Shaman is to simply help one other mice obtain the cheese and bring it back to the hole. This will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and will not move, but it may rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a new player can choose becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a thing solidly, nor can they use the Spirit tool, which could push mice and objects with a display of light. Spirit is the only real object allowed to be cast outside summoning range. In lieu of this, hard mode Shamans can cause a pre-made 'totem', that will be constructed on an in-game editor map. Totems may be constructed with around 20 objects, but only 1 red nail may be used being an anchor. A completed totem construction could be summoned instantly as a tough mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, an environment released as an update on May 26, 2014.[3] In addition to not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor would they use a totem. Regardless of the constraints, divine mode Shamans have the capacity to spawn available objects almost anywhere on a map.

Collected cheese is also saved up and used as currency in the game. Players can use this currency to purchase virtual clothing items for their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency which can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players may also create their very own maps via an in-game editor. Created maps must certanly be verified by a test run of the map where the creator needs to be able to successfully collect the cheese and see it back once again to the hole. Once verified, players can decide to submit their map into rotation at the price of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a certain amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any kind of fur (except plains) from the shop and completing events.

An event and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to truly save more mice, a Wind Master is targeted on the Shaman's mobility, a Mechanician provides the Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist advances the Shaman's power.

Trolling is considered a part of the game, as mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently decide to troll, whether playing as the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that causes lag to other players, in addition to blocking them from progressing in the map by developing a structure that's impossible to pass. Normal mice can troll by stalling, that is to stay on the map for so long as possible without capturing the cheese. Normal mice might also decide to push the Shaman's buildings off the stage. In maps where there is collision detection, they can also push other mice, like the Shaman, off the stage. Trollers also can utilize the in-game consumables to create a shaman build go haywire or decrease mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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